• v0.7.0 d31067a673

    v0.7.0 Stable

    bryan released this 2026-09-05 17:45:47 +00:00 | 0 commits to main since this release

    • New slopcsg compile stage resolves overlapping brush geometry before triangulation, fixing z-fighting/duplicate faces at brush seams. Maps moved from static.csg to brushes.map, compiled output now under compiled/.
    • Real navmesh baking (slopnav, Recast-based) alongside BSP leaf routing, per movement profile, with taut waypoint pulling and fragmented-corridor collapsing (fixes zigzag paths and staircase leaf-soup).
    • Emissive materials no longer self-bake a glow by default (opt-in via bake-emission); fixed an over-bright coplanar emissive seam bug.
    • Fixed Windows GPU lightmap baking hitting the driver TDR timeout on large bakes.
    • New declarative UI screen framework (ui.s7) for menus.
    • Added a crossfade loading screen between map loads.
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