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v0.7.0 Stable
released this
2026-09-05 17:45:47 +00:00 | 0 commits to main since this release- New
slopcsgcompile stage resolves overlapping brush geometry before triangulation, fixing z-fighting/duplicate faces at brush seams. Maps moved fromstatic.csgtobrushes.map, compiled output now undercompiled/. - Real navmesh baking (
slopnav, Recast-based) alongside BSP leaf routing, per movement profile, with taut waypoint pulling and fragmented-corridor collapsing (fixes zigzag paths and staircase leaf-soup). - Emissive materials no longer self-bake a glow by default (opt-in via
bake-emission); fixed an over-bright coplanar emissive seam bug. - Fixed Windows GPU lightmap baking hitting the driver TDR timeout on large bakes.
- New declarative UI screen framework (
ui.s7) for menus. - Added a crossfade loading screen between map loads.
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